Being a deity

NYI

A player becomes a deity when they gain the power to manipulate the supernatural resources: glory, faith, and mana.

glory

Glory comes from worshipers defeating enemies. They sacrifice a fraction of their experience points from each kill to increase their god's glory pool.

faith

Faith comes from NPCs. A player with the preach skill can turn NPCs into followers, but is not terribly efficient at it. Having a temple in a city gives you the chance to turn large numbers of the inhabitants of the city into your worshipers. Bigger cities have more potential worshipers. Competing gods will cut into your action.

mana

A beginning god will have a small supply of mana drawn from his own endurance. If he is aggressive, he may gain control of a ley line, which provides a much larger supply of mana until the ley line is exhausted.

infrastructure

Gods will use these resources to buy supernatural infrastructure necessary to

resource conversion

It is possible to build supernatural machines to turn glory, faith, or mana into any of the other resource types. This makes it possible for a god with no worshipers, only mana, to build any piece of infrastructure. It will merely be very expensive, as the conversion is not efficient.