Second Prometheus MUD

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The Second Prometheus MUD is a game set in a post-apocalyptic future where players take on the roll of mercenaries who will use technology to acquire super-human abilities.

The game is still under heavy development, so right now the only real activities you can perform are chatting and hunting monsters.

Every monster you defeat gives you experience points (XP). The more XP you have, the more Battle Points you have.

You can spend battle points to

In many games you focus on acquiring items to make your character powerful. I have designed this MUD to avoid that cliche because it leads to a host of gameplay problems that I'd rather not revisit. Instead you spend battle points to give your character powers that obviate the need for items.

Another cliche I am avoiding is the "all monsters have gold" cliche. The true source of wealth in the world is industry: farming and manufacturing. However, I am not writing a game about players crafting objects, I am writing a game about players clobbering monsters. Consequently, players will have to clobber monsters in the service of the NPCs who actually create the wealth of the world.


my purpose

My purpose in creating this game is to explore the gameplay possibilities of having players as "gods" and leaders. My vision includes a symbiotic relationship between low-level players and high-level players.

Understand that I have a long way to go before this vision takes form. You might grow bored before I actually implement any of this.

ideas: